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createMachine()

createMachine<S, E>(definition, initial): object

createMachine<S, E, C>(definition, initial, initialContext): object

Creates a finite state machine.


Type Parameters

S: S extends string

Union of state names

E: E extends string

Union of event names

C: C

Context type


Parameters

Overload 1:

definition: MachineDefinition<S, E, undefined>

The state/transition map

initial: S

The initial state

Overload 2:

definition: MachineDefinition<S, E, C>

The state/transition map

initial: S

The initial state

initialContext: C

The initial context value


Returns: object

A machine with current, send, matches, trySend, onTransition, reset

current(): () => S

Returns: S

send(): (event) => S

event: E
Returns: S

matches(): (state) => boolean

state: S
Returns: boolean

trySend(): (event) => Option<S>

event: E
Returns: Option<S>

onTransition(): (listener) => () => void

listener: TransitionListener<S, E>
Returns: > (): void

Returns: void

reset(): () => void

Returns: void


Since

2.4.0


Example

const door = createMachine({
locked: { unlock: { to: "closed" } },
closed: { open: { to: "opened" }, lock: { to: "locked" } },
opened: { close: { to: "closed" } },
}, "locked");

door.send("unlock"); // "closed"
door.send("open"); // "opened"
door.matches("opened"); // true

SimpleTransition<S>

Interface

A simple transition to a target state.


Since

2.4.0


Type Parameters

S: S extends string

Union of state names


Properties

to

readonly to: S

ContextTransition<S, C>

Interface

A transition that updates context.


Since

2.4.0


Type Parameters

S: S extends string

Union of state names

C: C

Context type


Properties

to: S

update(): (ctx) => C

ctx: C
Returns: C

Transition<S, C>

Type

Transition<S, C> = SimpleTransition<S> | ContextTransition<S, C>

A transition is either simple (just target) or with context update.


Type Parameters

S: S extends string

Union of state names

C: C

Context type


Since

2.4.0

Transitions<S, E, C>

Type

Transitions<S, E, C> = { readonly [K in E]?: Transition<S, C> }

A transition map for a single state.


Type Parameters

S: S extends string

Union of state names

E: E extends string

Union of event names

C: C

Context type


Since

2.4.0

MachineDefinition<S, E, C>

Type

MachineDefinition<S, E, C> = { readonly [K in S]: Transitions<S, E, C> }

Full state machine definition.


Type Parameters

S: S extends string

Union of state names

E: E extends string

Union of event names

C: C

Context type


Since

2.4.0

TransitionListener()<S, E>

Type

TransitionListener<S, E> = (from, event, to) => void

A transition listener receives the previous state, the event, and the new state.


Type Parameters

S: S extends string

Union of state names

E: E extends string

Union of event names


Parameters

from: S

event: E

to: S


Returns: void


Since

2.4.0